In today’s lesson with Chris, we were talking about games and game audience. We were talking about how games have changed over the years and Chris gave us an example of Zelda : Breath of the wild the dev’s decided to design the game in there old software and seeing if it would work before they put it in there new software.
I now need to cover a range of at least 3 games from different generations of the games industry.
- Grand Theft Auto: San Andreas 26 October 2004
I have chosen this game because of how far the grand theft auto series has come. The game has come very far and is accessible on most platforms such as Playstation 2, PC, Xbox, Xbox 360, OS X, Playstation 3, iOS, Android, Windows phone and Fire OS. There is two developers of this game, Rockstar North and War Drum studios. Rockstar North is based in Edinburgh, Scotland and was founded in 1984 and have released quite a few big titles. The target audience was from ages 15-18 however it caught the eye of people much older also and some younger (like myself at the time). I did play this game but not on release of course. GTA San Andreas was heavily based on California and Hollywood. Since it was a game on every console, the devs would of had to change a whole bunch in the game to fit all consoles. For example to move forward in a car they would of had to program it to move forward on every console like xbox hold RT, PC press W, iOS hold the screen. However I played the game on PS2. The mechanics of the game were very good for the time of release. The audio files were very good also. Nothing was off or muffled or quiet it seemed like they done a real good job overall of the game. In GTA there was obviously a shooting mechanic. However the shooting took place in a 3rd person POV but this didn’t stop Rockstar north and War Drum studios. The shooting was very smooth and it wasn’t clunky, you could aim on all consoles with the joystick and mouse etc. The game overall was a very good game for the times and how it has improved over the years is very, very cool.
2. Call Of Duty
I have played the Call Of Duty games since forever. The reason being my dad used to play them so I got into them at around Big Red One on the PS2 and I loved it. It as released 1st November 2005. In the earlier Call Of Duty’s (COD’s) there was no ADS Like CS games back then and still now and in big red one for the guns to be able to ADS and hold your breath whilst sniping to be more accurate whilst shooting was really cool at the time. The ADS was slow and obviously has been improved. The shooting mechanics were very good for back in 2005. The sensitivity was nice and you can melee attack which was crazy how you can press another button and it would knife someone. You can also throw different grenades. The movement was quite slow but the maps weren’t too big so it didn’t really matter. At the time you couldn’t sprint but as I said it didn’t matter. During the game there was also a mountable the MG42 it worked pretty well but the swivel movement was quite jolty and the design could of been improved. Overall the design of the game was good and I feel like this was the breakthrough for future COD’s (except Infinite Warfare and black ops 3 of course).
3. Counter Strike:
This is a game which I am currently spending a quarter of my time on. Counter Strike is a huge game globally having a peak of 601,881 players in the past 30 days. Counter strike is a heavily PC based game. Though valve have tried releasing it on Xbox one, PlayStation 3, Xbox 360 and more the first person shooter just doesn’t feel right without a keyboard and mouse. The controls are smooth with a keyboard and mouse you can control the weapons whilst using a keyboard and mouse and you aren’t restricted in any way. With the controller (whether it be PS4 or Steam controller) you are restricted. CSGO is a game based on skill there are many spray patterns to learn and with the controller it is so hard to actually learn any of the spray patterns with an analog stick. The design is outdated on some maps like cache and mirage however with new updates re-skins of maps are being added. For example inferno and nuke were the first maps to be re-skinned, with the new maps being more appealing they tried it with dust 2. The most fan favourite map of them all and with this update the map is going in new directions as well as the game. This game clearly isn’t made for console, or phone due to the mechanics of the game not necessarily the hardware limitations.
Inferno Before
Inferno After
The picture on the left is inferno before. As you can see it is dull and lacks colour. It isn’t very appealing to the eye. Whereas the picture on the right (the very same bombsite) is very colourful, is very appealing to the eye and is very good looking in terms of a game.