Whats good-
The walk cycle looks like it flows smoothly for the most part and uses the bobbing motion to make it seem more realistic. it is also apparent the the feet and leg movement uses the arcs and makes the walk cycle look more rounded and put together as well as smoother.
Does it look natural?
It does look slightly natural for some aspects , in terms of what i said before about the bobbing motion and the rounded motion of the walk. in order to make it more natural and better you could move the feet a bit more in terms of the toe area, and have it bend and straighten when they walk ,like a humans does. you could also move the body when they walk to show more movement as it seems almost still when it doesn’t, even moving it side to side when the legs move to show momentum and that the hips move when the legs do, to make it more realistic.
My reflections on the feedback:
In the lesson I reflected on the feedback I was given. The feedback as you can see above says that “you could move the body when they walk to show more movement”. I feel like I have accomplished this as when the model moves the body moves in a swaying motion which I think has made the animation more realistic.
Another thing which was said in my feedback was to add a toe roll and instead of adding a toe roll I added a sort of toe flick so when the models feet are rising his toe will flick at the end.
I think that I am ready to render however I could add more of a sway.



