3D ART
A 3D Artist is a person who creates 3D models/ images using programs.
Daily responsibilities
For a 3D artists are to create 3D models such as key visuals, graphics, modelling high quality characters, humanoids, monsters etc. A 3D artist will also have to work on asset modelling such as weapons, vehicles, logos and much more. A 3D artist would need knowledge of a texture software such as substance painter to complete models with full textures for key visuals. They will work closely with artists, the art teams and an art director.
Required Skills & Experience
3D Artists should have around 3 years of experience in creating quality 3D models. Modelling and texturing skills in a diverse visual range of characters and creatures. Ability to communicate in English (depending on company).
Programs
- Substance Painter
- Maya
- Photoshop
- Max
Expected salary:
https://www.payscale.com/research/US/Job=3D_Modeler/Salary
http://en.cdprojektred.com/jobs/3d-artist-mkt/
3D CGI Artist
A 3D CG modeller must be able to build three-dimensional computer models of everything that is needed for a CGI project.
Required Skills & Experience
- be able to think in 3D
- be able to follow design reference accurately and work in a range of styles
- be able to create moderate to complex and organic models
- be able to model characters, props and environments, working to a good level of finish, if required
- have good drawing skills, including use of light and shadow, along with a good understanding of anatomy
- have a strong sense of scale, form, weight and volume
- have a good understanding of modelling with either Polygons or NURBS (Non-uniform rational basis spline)
- be able to do UV mapping
- have good problem-solving skills
- have good communication skills
- have good team-working skills
This is similar to a 3D artist however, there are a few more skills required such as drawing skills, and a good sense of environments.
VFX
- In an in-demand VFX job role, there are a lot of skills that you will need. Some priority skills and some general skills. General skills are just things that you will learn whilst taking a VFX course or just doing VFX in general. Priority skills are things you will gain whilst being in the VFX industry over time.
Priority Skills
- Multiskilling
- Client Handling
- On set experience
General Skills
- Compositing
- FX
- Creative leadership
- Production methodology
- Management skills
There are also quite a few programs which a VFX artist will use. These programs are;
- Photoshop
- After Effects
- Premiere Pro
- Maya
Expected salary:
$30,000 – $63,300 which equates to £22,194.15 – £46,808.13
https://study.com/articles/Visual_Effects_Artist_Salary_Duties_Outlook_and_Requirements.html
VFX Matte Painter
Matte Painters are responsible for painting photo-real environments, elements and textures to match live action plates (the footage).
Required Skills
- Experience in a VFX environment
- Experience working in different programs such as Linux
- Familiarity with Renderman
- Knowledge of maya, mel, python, vue, terragen, mudbox and zbrush
- An artistic mindset
- communicate with colleagues and work as part of a team
- constantly develop your skills to keep up with new technologies
Animation
2D Computer Animator
A 2D Computer animator animates scenes of animated product including plotting the camera moves, editing soundtracks and charting information onto dope sheets. They must produce a composited version of their work for comments from the director or animation director
The skills required for this role are;
- Have good animation and acting skills, combined with a good sense of graphic design.
- Have a good level of computer literacy.
- Have knowledge if drawing and structure.
- Be able to communicate clearly with colleagues
- An eye for detail
- Have a good working knowledge of relevant graphics and animation.
The programs that a 2D animator will use;
- Photoshop
- Illustrator
- After Effects Flash
- Cel Action
Expected Salary;
£15,401 to $£48,936. The average annual salary of a 2D animator is right around £36,632.
http://animation-school.net/2d-animation-salary-vs-3d-animation-salary/
2D Drawing Animator
2D drawing animators produce a series of static drawings which when recorded in sequence and projected, create the illusion of movement.
Required Skills
- Have good drawing and animation experience
- Have a feel for movement and timing in order to produce a convincing animation
- Have creative and artistic qualities, along with plenty of patience
- Strong observation skills
- Good communication skills
- Good team-working skills
- Pay close attention to detail
- Organisational skills
- Be able to take direction
Expected Salary;
£15,401 to £48,936
http://animation-school.net/2d-animation-salary-vs-3d-animation-salary/
Programming
A gameplay programmer would be given tasks along the lines of: implement the melee combat system, implement the health regeneration mechanic, or implement the player jump controls.
Required Skills
- 5 Years experience in the gaming industry is essential.
- Good Debugging skills
- Experience with current AI architectures and algorithms.
- Knowledge of #C Sharp (Unity)
- excellent IT skills.
- patience and attention to detail.
- the ability to work under pressure and meet deadlines.
Expected salary;
£25,000 – £57,000
https://www.glassdoor.co.uk/Salaries/gameplay-programmer-salary-SRCH_KO0,19.htm
Engine Programmer
An engine programmer works with code such as #C Sharp and other coding softwares.
Job Requirements;
- Mathematics/computer science degree or equivalent.
- Experience in any of the following: open world streaming, advanced scene management techniques, multi-threaded rendering, high performance graphics, physics or low-level animation.
- Fluency in C / C++ with multi-threaded programming familiarity.
- Strong mathematics skills, including proficiency with trigonometry and linear algebra.
- Knowledge of code and data optimization.
- Experience with debugging complex stability issues.
- Excellent verbal and written communications skills, experience working with designers, artists and fellow coders.
- Familiarity with client-server and peer to peer networking.
Skill Requirements;
- Cooperate with artists, designers and other coders on how to best utilize the current technology.
- Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.
- Develop high performance and easy to use tools and systems for streaming, world representation, rendering, and other subsystems.
- Diagnose game performance and stability issues, and develop solutions.
- Accurately estimate schedules and deliver high quality work products to that schedule.
Expected Salary;
£25,000 – £74,159
https://www.rockstargames.com/careers/openings/position/d0fd4a4f
I want to specialise in 3D Modeling in year 2 as it is most interesting to me. I would like to work towards a job in 3D modelling. To do this I could learn a new program to texture models in, or I could learn a new program to model in. For now I am using maya but there could be another program out there that I can use to widen my skillset. As of now I am not sure which job I would ideally like to work towards but I think it will be in 3D modelling and hopefully I can push myself towards a job in that area.