So far, the synoptic project is going really well and we are on track to complete our goals which we have set. We are currently 1 week away from our MVP deadline. Personally I think our MVP so far is better than I anticipated it would of been.
Our MVP will look half polished. This is because we have a structure we are sticking to. We have the actual board where the game is going to take place. The game is VR so the player will be able to look around and will not be stuck at a fixed point. The second area is the tavern around. This is where things aren’t as complete as the board as we are prioritizing getting the board to MVP standard.
However, myself and Ethan (3D modellers) have completed our MVP assets which we set for ourselves at the beginning of the project all of which are in the game. We are now beginning to slowly transition into the tavern around the game board so our MVP will be a working game with some assets around the board.
The product does not need simplifying to be a working product. The game itself is quite easy to pick up. The enemies spawn and the player must place towers to kill the enemies as they spawn. The longer the player stays alive, the more enemies spawn.
As I said earlier on, myself and Ethan have have finished all of our MVP assets which are all in the game currently and looking very good. The 2 animators are animating their characters which will go in the game. However, for the MVP it isn’t required that they finish them as the game can work without the characters, after all it is the MVP. But they should be on track to finish their animations. The coder is currently coding enemies, towers etc. yesterday when I asked he told me he was going through some code and doing a few bug fixes as some enemies would spawn too fast and the board would be overloaded so he went through his code and fixed it and the enemies are now working at a nice pace.
Individually I could either create tavern assets (currently doing) to make the environment around the board look a lot better.

