The end of this week was the last week of the platformer game and we were given time to just polish up the game overall. I polished things up such as the animation and the levels. I created rough background art to showcase the game for now as the last week I hadn’t created a background art so the one that I created was just a rough mock up of the background.
This is what the grass and dirt blocks look like. I wanted to try and use as many shades of the brown as possible to make the block stand out from the background. As you can see, there are 3 different versions of the block. A grass block a dirt block and a dirt block with rocks around it. The grass block was just for the floor, the dirt block goes underneath and it fits in with the grass piece above and the rock dirt piece was for the large cliff that I had.
Overall the game that I created was quite simple. However with the level I changed it quite a bit to fit how the character jumps. I changed the jumping mechanics and made the animations overall smoother. This is a before and after of the game.

This is the before level. As you can see the animations aren’t smooth and the big cliff has little beams sticking out of it and the jumping animation is bigger than the running animation and idle animation. Once I added a background and floor art the whole scene looks 10x better. The collectible works and can be collected into the players inventory and the enemy kills the player and sends him back to the beginning.

This is after the changes. As you can see from the right hand side of the screen I have changed the little beams which would stick out of the wall. I changed this because the level was too compact on the right hand side. When I added the boxes, the level makes more sense. I don’t have any GIF’S of the animations working but I will be sure to update this blog post when I am back at college and I can get the GIF’S.