In today’s lesson with Matt, I worked on finishing my character which I started last lesson. I now have a finished hierarchy and I have added some features which will be able to demonstrate a few features of the 12 principles of animation.
I have added an antenna onto my robot. When I start to animate this will add realism to my robot because when it starts to move around I can make the antenna move the other way like it is dragging in wind. I have also added arms which at the moment don’t look too good however they can be changed. I based them off the robot Wall-e and the have the claws on the end. I have also left space for joints at the elbow and shoulder so when it moves I can move individual parts of the arm.
I have also completed the pivot point. I placed the pivot point on the bottom of the robot. This is because when the robot moves I can rotate the upper body freely. This means if I am moving the robot around I can angle it slightly so it looks like it is being pushed over because of how fast it is moving.
I have also completed my hierarchy and all of my hierarchy works. When I move the main body I can move it around without it breaking off from other parts of the robot. I cant also rotate the body like I said before. The hardest part about today was figuring out the hierarchy for the arms. I did figure it out however by linking them to the body and not the parent. This means it still moves when I move the parent however when I rotate the body to a slight angle the arms move with it.

This is what it looks like as of right now. The arms will be updated with a colour and updated overall to make them look more appealing.