Barrels!

In today’s lesson with James, I created a barrel. I used things like the face tool, vertex tool etc. I also used tools such as extrude, bevel, edge loops, UV mapping etc. for the texturing, I  selected Blinn and then my texture. When applied the texture was stretched and out of shape. To fix it I used the planer tool which puts the texture on the Y axis instead of trying to texture around the barrel. As you can see the barrel has a shine due to the lighting.  This model of the rusty barrel can go into a setting of dark, gloominess such as a back alley or an abandoned warehouse.

I can obviously still make improvements for example add a bump map to it to make it seem like the barrel was thrown around or shot at or something it would compliment the texture of the barrel having a couple of bullet holes in. Overall the barrel isn’t the best thing in the world however for only being in my second week I think I am showing progress.

 

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